Product Description:Need for Speed Carbon Wii What starts in the city is settled in the canyons as Need for Speed Carbon immerses you in the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.
Survive the Canyon All-new Canyon Duel and Drift race modes are the ultimate test of skill and nerve, where one wrong turn could cost you more than the race. The City Is Yours for the Taking Race for control of the city block-by-block by taking down rival crews on their turf, then defeat their crew leaders in life-or-death races in Carbon Canyon. Customize Your Dream Cars The revolutionary new Autosculpt car customization tool gives you the power to design and tweak your crew s cars in every way imaginable. Represent a Class Affiliate with the Tuner, American Muscle, or Exotic car classes and prove once and for all who makes the best set of wheels. A new physics model makes each class handle and drive differently. Build Your Crew Strategically choose your crew members and then use their skills on the road and in the garage to help you win races and customize your cars.H
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The battle starts on the streets of Palmont but is won in the canyons as Need for Speed: Carbon immerses you in the world's most dangerous and adrenaline-filled forms of street racing. After battling for control of Palmont streets, the action shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. With captivating graphics and stunning visual effects, players will be completely immersed in a gut-check race around the canyons where more than just winning is at stake. The battle starts on the streets of Palmont city, but is won in the canyons as Need for Speed: Carbon take street racing to a whole new dangerous and white-knuckled level. Do you have the need for speed?

Wii takes the cop chases and turf wars to a new level! |
 The battle in Palmont city quickly spills over into neighboring Carbon Canyon. View larger. |
 Buy and combine over 300 individual parts, with Autosculpt technology. View larger. |
 Special "Blocker" teammates can cause distractions and take out enemies. View larger. |
 Will the cops turn up the heat before you can claim all the territories as your own? View larger. |
What happens in the canyon, stays in the canyon
What starts in the city is settled in the canyons as Need for Speed: Carbon weaves a story line that players won't soon forget in locales that are as detailed as they are deadly. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. Boldly expanding on the key features that have made the Need for Speed franchise a hit for more than a decade, Need for Speed: Carbon turns up the excitement and intensity by introducing all-new canyon racing. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. With multiplayer racing and the most detailed Wii graphics and car customization tools ever, Need for Speed: Carbon is the ultimate next generation racing game.
Need for Speed: Carbon on the Nintendo Wii introduces the world to a whole new way to play Need for Speed. Offering the classic Need for Speed controls and immersive gameplay experience, with the addition of the Wii's unique controller scheme takes NFS Carbon gameplay to levels previously not possible. A simple yet intuitive control scheme using the Wii controllers, the player will instantly recognize and feel the physics differences between the extensive list of Muscle, Exotic, and Tuner cars, as they use their crew to win Canyon races, customize their cars using Autosculpt technology, and battle to take control of the streets of Palmont. A streamlined focus on game physics has resulted in a truly authentic racing experience, as each of the game's three distinct car classes have been designed to maximize differentiation and enhance performance.
Over 50 rides to drive and customize
Carbon offers more than 50 custom rides in three distinct classes: Tuner, Exotic, and Muscle -- each with unique attributes. Muscle are best on straightaways, of which there are precious few in Palmont. Need for Speed: Carbon gives you the power to design and tweak your car in every way - including over 300 different parts - using the ground-breaking new Autosculpt technology. As with other racing games you hold either end of the Wii Controller and tilt it to steer your car. If you'd rather not take the motion-control plunge EA thoughtfully provides five different steering configurations, including using the Nunchuk's analog stick. Our advice is to forget about old school -- the Wii Remote is the way to go. How did we ever enjoy racing games before it was invented?
Birds of a fuel-injected feather
New to Need for Speed in this generation are the three kinds of wingmen (and yes, that's what the game calls them). Scouts search for shortcuts. Blockers create distractions and slow rivals. Drafters give you a second of speed boost for every second you can stay behind them. All three also give you moral support via wireless communications. Scouts are most useful the first few times you run a course. Drafters are of limited use on Palmont's twisting thoroughfares. Practically indespensible are Blockers, who are always willing to lay their precious paint jobs on the line so you can cross the finish line first. Now that's true friendship.
In total, Need for Speed: Carbon takes racing on the Wii to the next generation, and never looks back. With extensive customization, multiplayer options, revolutionary control, and an intriguing story, owners of the Wii may not be able to put this title down for a long, long time.
Customer Reviews

Takes a while to get used to
I must admit, I am not that good a player of the NFS. With that, this game takes awhile to get used to. Add to it the slow responsiveness of the game to the Wii remote, and sometimes you are puzzled what's happening on the screen. Unless you're pretty well experienced with NFS, don't go for the Wii version, would be my take.

Good Game
This was a gift for my husband, he has all the need for speed games for PS2. He played this for awhile but then got bored with it. I'm not sure why. It seems like a really fun game and my friends 5 year old likes to play it for fun.

NO WHEEL, HOW LAME
It's a pretty cool game, but not being able to use the wheel pretty much ruins it for me. If I had known that, I wouldn't have bought it.

Why so dark and gloomy??
I'll admit for the first month I was hooked. But that was because of the races, nothing else. I hated the fact that it was never daylight.It was also always raining. Also, if you met one cop, then more were on you in a flash. Plus, in real you can't knock down ater towers w/ your car, especially without getting scratched. I just hope nfs nitro's graphics are better.

Don't get it for the Wii wheel
One of the reasons I picked up this game is that I was looking for something else to make use of the Nerf Wii Wheel peripheral that so far I've only been using with Speed Racer. Now, I've only played it for two days, but in that time I have learned two things. One is that the game is generally pretty fun and the other is that the default "steering wheel" style control scheme is an unmitigated disaster. It is possible to control the car only in the loosest sense of the word, in the same way that if you shake a box with a cat inside you could be said to be "controlling" the cat. Yes, your actions affect its movement, but not in any kind of predictable or repeatable way. It's not a matter of the tilt being too sensitive or not sensitive enough; somehow it is both. Your car won't turn enough, until after the turn is over, at which point it will curve straight into a wall even though you have straightened the wheel. I've seen it said that there is a learning curve here, and maybe if I could figure out exactly when in the turn I ought to stop turning my car even though the turn is not done yet, there would some way to do it. But I suspect that by the time I mastered such a thing, the experience would bear little resemblance to operating a steering wheel anyway. Furthermore, I believe a simple thing like maneuvering a virtual car around a corner while not even at top speed should not require a learning curve tantamount to landing the space shuttle. Call me crazy, but that is just how I was raised.
At first I feared the game, though graphically gorgeous (for the Wii anyway) would be completely unplayable. There is no excuse for control this disastrous (especially when the Wii's other racers prove it's possible), and I can only conclude that the guys at EA simply failed to crack the problem. Maybe there is some specific issue with their physics model, which was designed to be controlled by an analog stick, that cannot be ported over to a tilting controller without destroying the fabric of the game. I don't know.
Happily, there are 5 control schemes here to choose from. One of them involves tilting the nunchuck, which works marginally better than the Wiimote (imagine an angry cat on a leash instead of in a box), but twisting a nunchuck is nothing like using a steering wheel anyway, so why bother? The last two options involve steering with the analog stick, which is an absolute delight, especially after an hour of slamming your unruly car into walls with your Wii wheel. The analog stick steering is, in fact, especially good, and furthermore, the Wiimote throttle control, in which you tilt the controller like a gas pedal, works like a charm. Yes, it sounds counterintuitive and completely stupid, but in fact it triggered an epiphany -- the key to racing, especially in these games, is actually not steering at all. After all, any idiot can steer (once he is using a sensible control scheme and not one that is fundamentally broken); one usually blows a race by trying to take a turn too fast. This is because mastering finesse with the gas, brake and handbrake are the key to success. Once I tried control scheme 5 (4 is nice too, as it tethers the Wiimote to brake/reverse as well as gas, but unfortunately the handbrake is operated by jerking back on the nunchuck, which doesn't seem to do anything), I found myself commanding the throttle and handbrake with an assurance and precision I had never experienced playing NFS with a conventional controller. In fact, it works so well, I wondered if EA's programmers had consciously not bothered to perfect steering wheel controls, so certain were they that the weird nunchuck-analog/Wiimote gas pedal scheme was superior.
So yes, the game is playable and so far, a lot of fun on the Wii -- not just in spite of, but even due to, the Wii's unique controls. But not the ones you expect. And if you're interested in getting more use out of your Wii Wheel here, forget it.
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